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Chapter 20

Survival Movement In Hostile Areas

The "rescue at any cost" philosophy of previous conflicts is not likely to be possible in future conflicts. Our potential adversaries have made great progress in air defense measures and radio direction finder (RDF) techniques. We must assume that U.S. military forces trapped behind enemy lines in future conflicts may not experience quick recovery by friendly elements. Soldiers may have to move for extended times and distances to places less threatening to the recovery forces. The soldier will not likely know the type of recovery to expect. Each situation and the available resources determine the type of recovery possible. Since no one can be absolutely sure until the recovery effort begins, soldiers facing a potential cutoff from friendly forces should be familiar with all the possible types of recovery, their related problems, and their responsibilities to the recovery effort. Preparation and training can improve the chances of success.

PHASES OF PLANNING

20-1. Preparation is a requirement for all missions. When planning, you must consider how to avoid capture and return to your unit. Evasion plans must be prepared in conjunction with unit standing operating procedures (SOPs) and current joint doctrine. You must also consider any courses of action (COAs) that you or your unit will take.

EVASION PLAN OF ACTION

20-2. Successful evasion is dependent on effective prior planning. The responsibility ultimately rests on the individual concerned. Sound evasion planning should incorporate intelligence briefings—selected areas for evasion; area intelligence descriptions; E&R area studies; survival, evasion, resistance, and escape (SERE) guides and bulletins; isolated personnel reports; and an evasion plan of action (EPA).

20-3. The study and research needed to develop the EPA will make you aware of the current situation in your mission area. Your EPA will let recovery forces know your probable actions should you have to move to avoid capture.

20-4. You should start preparing even before premission planning. Portions of the EPA are the unit SOP. Include the EPA in your training. Planning starts in your daily training.

20-5. The EPA is your entire plan for your return to friendly control. It consists of five paragraphs written in the operation order format. You can take most of Paragraph I—Situation, with you on the mission. Appendix I contains the EPA format and indicates what portion of the EPA you can take on the mission.

20-6. A comprehensive EPA is a valuable asset to the soldier trapped behind enemy lines attempting to avoid capture. To complete Paragraph I, know your unit's assigned area or concentrate on potential mission areas of the world. Many open or closed sources contain the information you need to complete an EPA. Open sources may include newspapers, magazines, country or area handbooks, area studies, television, radio, internet, persons familiar with the area, and libraries. Use caution with open source information; it may be unreliable. Closed sources may include area studies, area assessments, SERE contingency guides, SECRET Internet Protocol Router Network, various classified field manuals, and intelligence reports.

20-7. Prepare your EPA in three phases. During your normal training, prepare Paragraph I—Situation. Prepare Paragraphs II, III, IV, and V during your premission planning. After deployment into an area, continually update your EPA based on situation or mission changes and intelligence updates.

20-8. The EPA is a guide. You may add or delete certain portions based on the mission. The EPA may be a recovery force's only means of determining your location and intentions after you start to evade. It is an essential tool for your survival and return to friendly control.

STANDING OPERATING PROCEDURES

20-9. Your unit SOPs are valuable tools that will help you plan your EPA. When faced with a dangerous situation requiring immediate action, it is not the time to discuss options; it is the time to act. Many of the techniques used during small unit movement can be carried over to fit requirements for moving and returning to friendly control. Items from the SOP should include, but are not limited to—

20-10. Rehearsals work effectively for reinforcing these SOP skills and also provide opportunities for evaluation and improvement.

NOTIFICATION TO MOVE AND AVOID CAPTURE

20-11. An isolated unit has several general COAs it can take to avoid the capture of the group or individuals. These COAs are not courses the commander can choose instead of his original mission. He cannot arbitrarily abandon the assigned mission. Rather, he may adopt these COAs after completing his mission when his unit cannot complete its assigned mission (because of combat power losses) or when he receives orders to extract his unit from its current position. If such actions are not possible, the commander may decide to have the unit try to move to avoid capture and return to friendly control. In either case, as long as there is communication with higher headquarters, that headquarters will make the decision.

20-12. If the unit commander loses contact with higher headquarters, he must make the decision to move or wait. He bases his decision on many factors, including the mission, rations and ammunition on hand, casualties, the chance of relief by friendly forces, and the tactical situation. The commander of an isolated unit faces other questions. What COA will inflict maximum damage on the enemy? What COA will assist in completing the higher headquarters' overall mission?

20-13. Movement teams conduct the execution portion of the plan when notified by higher headquarters or, if there is no contact with higher headquarters, when the highest ranking person decides that the situation requires the unit to try to escape capture or destruction. Movement team leaders receive their notification through prebriefed signals. Once the signal to try to avoid capture is given, it must be passed rapidly to all personnel. Notify higher headquarters, if possible. If unable to communicate with higher headquarters, leaders must recognize that organized resistance has ended, and that organizational control has ceased. Command and control is now at the movement team or individual level and is returned to higher organizational control only after reaching friendly lines.

EXECUTION

20-14. Upon notification to avoid capture, all movement team members will try to link up at the initial evasion point (IEP). This point is where team members rally and actually begin their evasion. Tentatively select the IEP during your planning phase through a map reconnaissance. Once on the ground, the team verifies this location or selects a better one. All team members must know its location. The IEP should be easy to locate and occupy for a minimum amount of time.

20-15. Once the team has rallied at the IEP, it must—

20-16. The movement portion of returning to friendly control is the most dangerous as you are now most vulnerable. It is usually better to move at night because of the concealment darkness offers. Exceptions to such movement would be when moving through hazardous terrain or dense vegetation (for example, jungle or mountainous terrain). When moving, avoid the following even if it takes more time and energy to bypass:

20-17. Movement in enemy-held territory is a very slow and deliberate process. The slower you move and the more careful you are, the better. Your best security will be using your senses. Use your eyes and ears to detect people before they detect you. Make frequent listening halts. In daylight, observe a section of your route before you move along it. The distance you travel before you hide will depend on the enemy situation, your health, the terrain, the availability of cover and concealment for hiding, and the amount of darkness left. See Chapter 22 for more movement and countertracking techniques.

20-18. Once you have moved into the area in which you want to hide (hide area), select a hide site. Keep the word BLISS in mind when selecting a hide site:

20-19. Avoid the use of existing buildings or shelters. Usually, your best option will be to crawl into the thickest vegetation you can find. Construct any type of shelter within the hide area only in cold weather and desert environments. If you build a shelter, follow the BLISS formula.

HIDE SITE ACTIVITIES

20-20. After you have located your hide site, do not move straight into it. Use a buttonhook or other deceptive technique to move to a position outside of the hide site. Conduct a listening halt before moving individually into the hide site. Be careful not to disturb or cut any vegetation. Once you have occupied the hide site, limit your activities to maintaining security, resting, camouflaging, and planning your next moves.

20-21. Maintain your security through visual scanning and listening. Upon detection of the enemy, the security personnel alert all personnel, even if the team's plan is to stay hidden and not move upon sighting the enemy. Take this action so that everyone is aware of the danger and ready to react.

20-22. If any team member leaves the team, give him a five-point contingency plan. It should include—Who is going? Where are they going? How long will they be gone? What to do if they are hit or don't return on time? Where to go if anyone is hit?

20-23. It is extremely important to stay healthy and alert when trying to avoid capture. Take every opportunity to rest, but do not sacrifice security. Rotate security so that all members of your movement team can rest. Treat all injuries, no matter how minor. Loss of your health will mean loss of your ability to continue to avoid capture.

20-24. Camouflage is an important aspect of both moving and securing a hide site. Always use a buddy system to ensure that camouflage is complete. Ensure that team members blend with the hide site. Use natural or man-made materials. If you add any additional camouflage material to the hide site, do not cut vegetation in the immediate area.

20-25. Plan your next actions while at the hide site. Start your planning process immediately upon occupying the hide site. Inform all team members of their current location and designate an alternate hide site location. Once this is done, start planning for the team's next movement.

20-26. Planning the team's movement begins with a map reconnaissance. Choose the next hide area first. Then choose a primary and an alternate route to the hide area. In choosing the routes, do not use straight lines. Use one or two radical changes in direction. Pick the routes that offer the best cover and concealment, the fewest obstacles, and the least likelihood of contact with humans. There should be locations along the route where the team can get water. To aid team navigation, use azimuths, distances, checkpoints or steering marks, and corridors. Plan rally points and rendezvous points at intervals along the route.

20-27. Other planning considerations may fall under what the team already has in the team SOP. Examples are immediate action drills, actions on sighting the enemy, and hand-and-arm signals.

20-28. Once planning is complete, ensure everyone knows and memorizes the entire plan. The team members should know the distances and azimuths for the entire route to the next hide area. They should study the map and know the various terrain they will be moving across so that they can move without using the map.

20-29. Do not occupy a hide site for more than 24 hours. In most situations, hide during the day and move at night. Limit your actions in the hide site to those discussed above. Once in the hide site, restrict all movement to less than 45 centimeters (18 inches) above the ground. Do not build fires or prepare food. Smoke and food odors will reveal your location. Before leaving the hide site, sterilize it to prevent tracking.

HOLE-UP AREAS

20-30. After moving and hiding for several days, usually three or four, you or the movement team will have to move into a hole-up area. This is an area where you can rest, recuperate, and get and prepare food. Choose an area near a water source. You then have a place to get water, to place fishing devices, and to trap game. Since waterways are a line of communication, locate your hide site well away from the water.

20-31. The hole-up area should offer plenty of cover and concealment for movement in and around the area. Always maintain security while in the hole-up area. Always man the hole-up area. Actions in the hole-up area are the same as in the hide site, except that you can move away from the hole-up area to get and prepare food. While in the hole-up area, you can—

20-32. While in the hole-up area, security is still your primary concern. Designate team members to perform specific tasks. To limit movement around the area, you may have a two-man team perform more than one task. For example, the team getting water could also set the fishing devices. Do not occupy the hole-up area longer than 72 hours.

RETURN TO FRIENDLY CONTROL

20-33. Establishing contact with friendly lines or patrols is the most crucial part of movement and return to friendly control. All your patience, planning, and hardships will be in vain if you do not exercise caution when contacting friendly frontline forces. Friendly patrols have killed personnel operating behind enemy lines because they did not make contact properly. Most of the casualties could have been avoided if caution had been exercised and a few simple procedures followed. The normal tendency is to throw caution to the wind when in sight of friendly forces. You must overcome this tendency and understand that linkup is a very sensitive situation.

BORDER CROSSINGS

20-34. If you have made your way to a friendly or neutral country, use the following procedures to cross the border and link up with friendly forces on the other side:

20-35. Language problems or difficulties confirming identities may arise. The movement team should maintain security, be patient, and have a contingency plan.

NOTE: If you are moving to a neutral country, you are surrendering to that power and become a detained person.

LINKUP AT THE FORWARD EDGE OF THE BATTLE AREA OR FORWARD LINE OF OWN TROOPS

20-36. If caught between friendly and enemy forces and there is heavy fighting in the area, you may choose to hide and let the friendly lines pass over you. If overrun by friendly forces, you may try to link up from their rear during daylight hours. If overrun by enemy forces, you may move further to the enemy rear, try to move to the forward edge of the battle area or forward line of own troops during a lull in the fighting, or move to another area along the front.

20-37. The actual linkup will be done as for linkup during a border crossing. The only difference is that you must be more careful on the initial contact. Frontline personnel are more likely to shoot first and ask questions later, especially in areas of heavy fighting. You should be near or behind cover before trying to make contact.

LINKUP WITH FRIENDLY PATROLS

20-38. If friendly lines are a circular perimeter or an isolated camp, for example, any direction you approach from will be considered enemy territory. You do not have the option of moving behind the lines and trying to link up. This move makes the linkup extremely dangerous. One option you have is to place the perimeter under observation and wait for a friendly patrol to move out in your direction, providing a chance for a linkup. You may also occupy a position outside of the perimeter and call out to get the attention of the friendly forces. Ideally, display anything that is white while making contact. If nothing else is available, use any article of clothing. The idea is to draw attention while staying behind cover. Once you have drawn attention to your signal and called out, follow instructions given to you.

20-39. Be constantly on the alert for friendly patrols because these provide a means for return to friendly control. Find a concealed position that allows you maximum visual coverage of the area. Try to memorize every terrain feature so that, if necessary, you can infiltrate to friendly positions under the cover of darkness. Remember, trying to infiltrate in darkness is extremely dangerous.

20-40. Because of the missions of combat and reconnaissance patrols and where they are operating, making contact can be dangerous. If you decide not to make contact, you can observe their route and approach friendly lines at about the same location. Such observation will enable you to avoid mines and booby traps.

20-41. Once you have spotted a patrol, remain in position and, if possible, allow the patrol to move toward you. When the patrol is 25 to 50 meters (83 to 165 feet) from your position, signal them and call out a greeting that is clearly and unmistakably of American origin.

20-42. If you have nothing white, an article of clothing will suffice to draw attention. If the distance is greater than 50 meters (165 feet), a reconnaissance patrol may avoid contact and bypass your position. If the distance is less than 25 meters (83 feet), a patrol member may react instantly by firing a fatal shot.

20-43. It is crucial, at the time of contact, that there is enough light for the patrol to identify you as an American.

20-44. Whatever linkup technique you decide to use, use extreme caution. From the perspective of the friendly patrol or friendly personnel occupying a perimeter, you are hostile until they make positive identification.


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